Clash of Worlds

The Clash of Worlds is a competitive game mode where Silver and Gold league Guilds across all servers fight each other to earn glory and various rewards.

Watch this short video guide to the Clash of Worlds:


Participation Rules

Silver and Gold league Guilds from all servers can participate in the Clash of Worlds.

Unlike the Guild War, all 30 Guild members can fight in the Clash of Worlds. To participate, you must prepare three hero teams and two titan teams. The line-up can be incomplete: you can gather teams of only one, two, three, or four heroes or titans.

Note: When you unlock the Clash of Worlds for the very first time, your Guild needs to gather 10 defense teams (either hero or titan ones) and assign them to positions on the map. Otherwise, the matchmaking system will not take into account your Guild, i.e., you will not be able to participate in the Clash of Worlds battles.

If your Guild is knocked out of the Silver league in the Guild War, you will not be able to participate in Clash of Worlds until your Guild gets back to the Silver league.

Battles

Clash of Worlds battles last three days, with a total of two battles per week. They begin on Mondays and Thursdays, with Sundays off.

The battles start at 2:00 AM UTC on Mondays and Thursdays. At the same time, the defenders' positions become fixed, and any changes made after will only apply to the next battles.

Each Clash of Worlds Season lasts 12 weeks and ends on Sunday at 1:59 AM UTC. There is a week-long break after every Season. You have seven days to rest and prepare for the next battles. Once the break ends, the new Season starts on Monday at 2:00 AM UTC.

Guild Master and Leaders can select only the strongest teams for defense. At the same time, all 150 teams can be used in attack if necessary: every Guild member gets five attack attempts — three for heroes and two for titans.

The Guild's ranking determines matchmaking. The automatic system matches Guilds with the closest ranking score. Server and total Guild power are not taken into account.

The Guilds with the highest rank are matched first. If only one Guild is left at the end of matchmaking and there is no one to match it with, it gets an "empty" opponent and can take the maximum number of points at once.

Ranking Score

The matchmaking system uses the ranking score to match opponents and to determine Guilds' leagues and divisions in the Clash of Worlds. The higher the position in the ranking, the more valuable the reward that Guild members will get.

When a Guild first enters the Clash of Worlds, its starting ranking score is calculated based on the total power of the 15 strongest heroes and 10 strongest titans of each Guild member.

Guilds earn capture points and ranking points:

capture points.png Players earn capture points for winning single battles and capturing fortifications.
rnking points.png Ranking points are calculated at the end of the three-day clash based on capture points earned.

The ranking score is calculated according to this formula: (first Guild's capture points − second Guild's capture points) / 10. After that:

  • The ranking score of the losing Guild is reduced by the amount equal to the resulting number.
  • The winning Guild adds an amount equal to the resulting number plus 750 to its ranking score.
  • In case of a draw, both Guilds get 375 ranking points.

Guild ranking gets a soft reset at the start of the Season. The higher the Guild's ranking in the previous Season, the higher its starting position in the new Season is.

Note: If your Guild is in the Bronze league by the end of the Season, its Clash of Worlds ranking will be reset to the starting value.

When a Guild passes a certain ranking threshold, it is promoted to a new division or league. There are five leagues in the Clash of Worlds, each of which has five subgroups called divisions:

  1. Duke league.
  2. Marquis league.
  3. Earl league.
  4. Viscount league.
  5. Baron league.

The higher the league and the division of the Guild, the better the rewards the members get.

Penalties

  • If your Guild is knocked out of the Silver league, it will be able to finish the ongoing battle. However, it will not be able to participate in further Clash of Worlds battles and will get a daily ranking penalty until it returns to the Silver league.
  • If you are a member of a Guild that participates in the Clash of Worlds and decide to change your Guild, you will not be able to fight in the current battle, but you can take part in the next one. In addition, if you return to the Guild you have left during the ongoing battle, you will get no penalty and will be able to take part in this battle.
  • If you change your server during a Clash of Worlds battle, you will not be able to fight in the current battle, but you can take part in the next one.

Fortifications

clash of worlds.png

You need to defend 95 positions on your Clash of Worlds map: 55 positions for heroes and 40 for titans. Since your Guild can gather up to 150 teams — 90 hero teams and 60 titan teams — you do not have to use every team of each Guild member in defense.

Fortifications become available for attack consecutively:

  • First, you can attack Mage Academy, Barracks, Lighthouse, and Bridge. You need to capture the Bridge to unlock the next area.
  • The consecutive area unlocks if you capture one of these titan fortifications: Bastion of Fire, Bastion of Ice, or Gates of Nature.
  • The next territory unlocks upon capturing the Bridge of Heroes.
  • To attack Citadel, your Guild must fully capture Sun Temple or Moon Temple.

Winning a single battle grants you 35 points. The bonus points for capturing depend on the fortification type.

Full table of points for capturing each fortification
Fortification Points for fully capturing each slot Bonus points for capturing the entire fortification Total points for capturing the fortification
Barracks 3x35 (105) 105 210

Mage Academy

3x35 (105) 105 210
Lighthouse 5x35 (175) 235 410
Bridge 6x35 (210) 210 420

Spring of Elements

4x35 (140) 140 280

Foundry

5x35 (175) 235 410
Engineerium 5x35 (175) 235 410

Bastion of Ice

4x35 (140) 200 340

Gates of Nature

4x35 (140) 200 340

Bastion of Fire

4x35 (140) 200 340
Ether Prism 5x35 (175) 175 350
Shooting Range 5x35 (175) 235 410
Bastion 5x35 (175) 235 410
Altar of Life 5x35 (175) 175 350
Heroes' Bridge 6x35 (210) 210 420
Alchemy Tower 5x35 (175) 235 410
City Hall 5x35 (175) 235 410
Moon Temple 4x35 (140) 200 340
Sun Temple 4x35 (140) 200 340
Citadel 8x35 (280) 410 690
Total 3325 4175 7500

Buffs

Some fortifications have buffs that boost defenders of the corresponding fortification. Buff efficiency scales with the number of specific heroes and titans assigned to defend it.

Buffs are displayed as small icons over the names of the fortifications. To view the bonus, hover your mouse over the icon:

clash of worlds buff.png

Unlike the Adventures, in the Clash of Worlds, buffs do not change. The bonus also does not decrease with each defeated hero or titan.

Note: Buffs boost only the defenders. They do not boost the attacking team.

List of the buffs

Buffs Boosting Titans

To activate the buff, insert a titan of the corresponding element into the fortification. Five fortifications can grant a buff to the defending titans:

  • Bastion of Ice buff increases the energy gain of the defending team by 3% for each water titan.
  • Bastion of Fire buff increases the max health of the defending team by 8% for each fire titan.
  • Gates of Nature buff decreases the damage dealt to the defending team by 2% for each earth titan.
  • Sun Temple buff decreases the damage dealt to the defending team by 2% for each light titan.
  • Moon Temple buff increases the max health of the defending team by 7% for each dark titan.

Buffs Boosting Heroes

To activate the buff, insert a hero with the corresponding role into the fortification. Seven fortifications can grant a buff to the defending heroes:

  • Foundry buff increases the max health of the defending team by 8% for each tank hero.
  • Engineerium buff increases the energy gain of the defending team by 4% for each control hero.
  • Shooting Range buff decreases the damage dealt to the defending team by 3% for each marksman hero.
  • Bastion buff increases the magic resistance of the defending team by 3% for each warrior hero.
  • City Hall buff increases the healing of the defending team by 7% for each healer.
  • Alchemy Tower increases the armor of the defending team by 4% for each mage hero.
  • Lighthouse speeds up the skill cooldown of the defending team by 1% for each support hero.

Assignments

A Leader is a special Guild role created for the Clash of Worlds mode. Only Guild Masters and Leaders can give assignments for the Clash of Worlds battles.

Unlike a General, a Leader has no additional Guild permissions outside the Clash of Worlds mode. For example, Leaders cannot kick Guild members out of the Guild or give assignments in the Guild War.

In defense planning, Guild Masters can forbid anyone other than Leaders from managing defense assignments.

assignment leaders.png

In attack planning, Guild Masters can forbid Guild members from attacking the positions assigned to someone else and let them attack only those positions that were assigned to them.

assignments forbid attacking0.png

All Guild members can see other people's assignments on the map.

clash of worlds assignment.png

Rewards

coin_trophy_war.png

Clash of Worlds Trophies are the main reward in the Clash of Worlds. You can use them to upgrade light and dark totems or to purchase goods in the Clash of Worlds Shop.

The higher your Guild's league and division, the better the rewards you and all other members get.

Note: Clash of Worlds rewards are sent in a letter to your in-game mailbox — do not forget to collect them!

There are four reward types in the Clash of Worlds.

1. Promotion Reward

When a Guild advances to a new league for the first time in the Season, all members get Clash of Worlds Trophies.

2. Reward for a 3-day Battle

All Guild members get Clash of Worlds Trophies for the defeat, victory, and draw in a battle, and for each fully captured fortification. Trophies are sent on the last day of a battle.

The number of Trophies you earn is determined by your Guild's ranking. To check this number, click Leagues at the top of the Clash of Worlds menu and press the three-stripes button under the icon of your division.

battle reward.png

3. Seasonal Reward

At the end of the Season, each member receives a certain number of Clash of Worlds Trophies based on the league and division of their Guild. Click Leagues at the top of the Clash of Worlds menu to check this amount.

seasonal reward.png

Note that the reward might vary:

  • If you leave your Guild, you will not receive the seasonal reward.
  • If you leave a Guild and join another one, you need to participate in at least one battle in the new Guild to receive a seasonal reward. In this case, you get a reward according to the results of the new Guild.
  • If you are kicked out of a Guild, you will get the seasonal reward in the ratio of your battles in the Guild to the Guild's total battles. The battles where you did not use your attack attempts will not be counted.
  • If you join another Guild after being kicked out, you will get the full seasonal reward for the current Guild and partial reward for the previous Guild.

4. The Top-50 Reward

Guilds that end the Season in the Top 50 get an additional Clash of Worlds Trophies. The number of Trophies depends on the place in the Top 50. To check this number, click Leagues at the top of the Clash of Worlds menu, scroll the tab to the right until you see the first division of the Duke league, and press the info button.

top-50 reward.png

Clash of Worlds Chat

The Clash of Worlds mode has its own chat. There, you can find:

  • Assignments you were given and their status.
  • Information on whether the assigned point is available for attack or not.
  • Some information on the current battle progress.

The chat will notify you of a target assigned to you and when it becomes available for attack. You can also access the Clash of Worlds battle logs directly from the chat by clicking the More button.

clash of the worlds chat.png

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