Base Totem Skills: Details

This article takes a closer look at the Base Skills of totems and how they work.

The Base Skill is unique to each totem and available immediately after you get a totem. You can find the skill description in the upper part of the totem screen.

totem base skill.png

To upgrade the Base Skill, level up and evolve your totem.

To activate its Base Skill, a totem needs to reach 100% energy. In manual combat mode, totems continue to accumulate energy until you activate them, allowing you to charge them even further. The skill description shows the damage dealt at the 100% charge, but charging beyond that increases the attack's power even more.

Note: Charging a totem above 100% does not affect affinity skills or change their effectiveness.

Let us take the fire totem at maximum evolution and level as an example:

  • At 100% energy, the damage is as stated in the skill description — 1,659,461.
totem basic damage.png
  • If the totem charges to 120%, it deals 20% more damage, resulting in 1,991,353.
totem damage.gif
Note: The displayed percentage is rounded. For instance, it might show 125%, but the actual value could be fractionally higher. So, the final damage number can be slightly higher than what would be calculated using the rounded percentage.

Totems do not have Elemental Damage bonuses (increased attack according to the Element Cycle) like titans. However, titans are protected by Elemental Armor against totems. You can find more details about Elemental Damage and Armor in this article.

Note: Skills Song of Ancient Mountains and Murmur of the Crags are exceptions. Elemental Armor does not protect against their reflected damage, so it cannot be reduced.

For example, water titans have extra defense against fire attacks. As a result, the fire totem's base skill deals reduced damage against water titans.

against earth.png
against water.png

Let us take a look at totems' Base Skills and their descriptions.

age of flames.png Age of Flames — the fire totem's skill. Summons a flame that sweeps through the opponent team and deals damage to the nearest rivals.

blessing of the deep.png Blessing of the Deep — the water totem's skill. Heals allied titans and deals damage to the near opponents. The amount of healing specified in the description is evenly distributed among all damaged allies. If only one titan is damaged, it receives the full healing amount.

song of ancient mountains.png Song of Ancient Mountains — the earth totem's skill. Creates a barrier that protects all allies from attacks. It loses durability when damaged, but reflects twice the damage received back to opponents.

Song of Ancient Mountains reflects damage back to the source that inflicted it. Therefore, it will not reflect damage from totem skills, since totems themselves cannot take damage.

Note: Elemental Armor does not protect against reflected damage from the Song of the Ancient Mountains, so its doubled damage cannot be reduced.

black hole.png Black Hole — the dark totem's skill. Conjures a Black Hole in the center of the opponent team, which drags in titans, damaging them for 5 seconds.

supernova.png Supernova — the light totem's skill. Conjures a Supernova on the battlefield, which constricts over the course of 5 seconds. During that time, allied titans' health can't drop below 1. After that, the Supernova explodes, damaging all opponents.
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